Tuesday, 10 November 2015

Week 9 - Adding the Collision Detection and Scoring System/The Physical Controller

This week saw the addition of the collision detection between the players and the 'food supply' and also the addition of the scoring system. The collision system is quite straight-forward - as soon as the player comes into contact with a piece - it will instantly delete that piece and spawn another one in that will be fired in a random direction. Furthermore, if the piece is not eaten and collides with the outside rim, it will have the same effect and be reset to the center of the screen again.

In regards to the scoring system, it works as stated in the video prototype - if a player collects their own food supply, then they will have a point added to their score. If they collect food that belongs on another player, then they will not get any points - however this provides a tactical advantage as it can reduce the food your opponent can have. The game screen can be seen below: 


Furthermore, I have decided that the physical controller that is required for the second prototype to be a spoon, as it both represents the 'food' theme of the game and is easily conductive. However, the controller is fairly basic as the user simply has to tap the controller to make it change the players rotation. 

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