Monday, 9 November 2015

Interactive Prototype 1 - Week 7

Now that I had a firm foundation of AS3, I needed to finish the first prototype. After discussing the complexity required for the first prototype, I was told that it doesn't need to be the full game - as long as the 'skeleton' of the game is present, that would be good enough.

 After working off a tutorial that taught me how to implement rotation I managed to have the 'game' be the following: a constantly rotating player around the central point, while the tetris 'food pieces' are constantly being shot out of the central point.

Overall, the game is far from complete - however, I believe that after the video prototype, the basic concept of the game is definitely visible to users.

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